Nesmith Library

Video games, design and code your own adventure with 17 projects, Kathy Ceceri ; illustrated by Mike Crosier

Label
Video games, design and code your own adventure with 17 projects, Kathy Ceceri ; illustrated by Mike Crosier
Language
eng
Bibliography note
Includes bibliographical references (pages 117-120) and index
Illustrations
illustrations
Index
index present
Literary Form
non fiction
Main title
Video games
Nature of contents
bibliography
Responsibility statement
Kathy Ceceri ; illustrated by Mike Crosier
Series statement
Build it yourself series
Sub title
design and code your own adventure with 17 projects
Summary
Ages 9-12Catch a kid looking down, and chances are they're focused on a screen, deciding on strategy, building cities, setting traps for monsters, sharing resources, and nurturing critical relationships. Over 90 percent of kids ages 2-17 play video games. In Video Games: Design and Code Your Own Adventure, young readers learn why games are so compelling and what ancient games such as mancala have in common with modern games like Minecraft. Kids will even create their very own video games using software including MIT's Scratch! Using a familiar, high-interest subject, Video Games introduces foundation subjects such as geometry, physics, probability, and psychology in a practical framework. Building Tetris pieces out of Rice Krispie Treats and designing board games are some of the hands-on projects that engage readers' building skills, while writing actual game code opens digital doors readers may not have known existed
Target audience
juvenile
Classification
Contributor
Illustrator

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